Many-Step Two-Person Games with a Fixed Sequence of Moves under Aggregated Information on Partner's Choice

    loading  Checking for direct PDF access through Ovid

Abstract

A many-step two-person game is studied with a fixed sequence of moves under aggregated information on every move at the decision making instant and on the choice of player 2 at the current move. Player 1, knowing this information at every step i, first chooses a strategy xi(·) = (x1(·),…, xn(·)), i = JOURNAL/aucr/04.02/00008841-200566020-00009/ENTITY_OV0424/v/2017-10-07T115124Z/r/image-png, n, and informs it for n moves to player 2 at the beginning of the game. His maximal guaranteed result and the corresponding optimal (ε-optimal) strategy are determined. Such games under complete (nonaggregated) information are formulated and a compact expression for the strategy of player 1 is derived.

Related Topics

    loading  Loading Related Articles